Fallout new vegas mass effect mods

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But fallout 4 takes all of the junk and makes it ALL useful in weapon and armour mods and settlement crafting. For example there was one limitation to the RPG, there was all this junk and it had no real use, bar getting some extra caps on a trade but this was limited due to a capped carry weight.

Similarly in ME:A, in Cara's personal mission she makes a biotic bubble, with the Asari Pathfinder, now here's my Ryder who is now a AI enhanced biotic super solder who just stands there like an idiot watching them almost fail.Īlso New Vegas also carried over some flaws from Fallout 3 that Fallout 4 corrected.

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However one thing I didn't see it do was customise any of the cut scenes to Your class the same flaw ME1-3 had.įor example in ME:2 there a shadow broker cut screen where shep falls out a window the biotic spectre and Liara glide to the floor my biotic ass slams into the ground like a dead fish. ME:A did fix alot of the systems, primarily combat which in ME:1-3 was really stop and shoot and didn't work well with anything other than solder shep. Mass Effect Andromeda = Fallout New Vegas - Both improved upon the RPG elements of Fallout 3 and ME1. While I like ME:A and see the point your making I somewhat disagree and it's down to personal taste and some nitpicks.